My review of England Invaded by Over the Wire games part 2

Posted: February 26, 2011 in Wargaming

My review of England Invaded Rule book.

Page 1 is the front cover.  The picture is a zeppelin over a bombed out London street with a few Tommy’s running from cover.  The picture is just a pencil type drawing with is ok as it gives you the feeling of the war-torn streets.  I don’t know why but they put a copyright box smack dab in the picture.  That looks a little odd but oh well.

Page 2 is the summary of the game and the index.

Page 3 to 7 is the back story about how the war got started.  It is a good read and has lots of cool ideas about this world of pre-WW1.

Page 8 and 9  tells about the country’s involved in the war.  It covers Britain, France, Germany, The Confederate States of America and the Sky Pirates.

Page 10 starts the rules of the game.  Page 10 covers squad types like Command squads, Infantry squads, Assault squads and Support squads.

Page 11 covers the “bases” wich are the miniatures in the game.  Command, Trooper, Assault and Support.  Also command structure.

Page 12 and 13  has the squad statistics wich are Command rating ( CR ), Elan ( E ), Move ( M ), Die modifier firing ( DMF ) & Die modifier combat ( DMC ).

Then they have the base stats that are long, medium and short-range effectiveness points ( EP’s ).  This is the number each miniature gets a what range it is at.  You add the numbers together for the total EP’s. 

Page 14  is about the game turn.  Initiative, activate squads and moral checks.

Page 15 has actions, suppressed & pinned squads and movement.

Page 16 is about the ranged combat firearm table.  You add up the squads EP’s then roll 2D10 and average them.  Then subtract a few modifiers including the DMF score.  Consult the table and your squad gets no effect, suppression or pinning, or killed 1, 2, 3, 4, or 5 bases.

Page 17 has suppressed or pinned squads and saves.  Also other ranged weapons like indirect weapons.

Page 18 is all about close combat wich is very similar to shooting..

Page 19 has sniper rules and experimental weapons.

Page 20 covers flame throwers, grenade launchers and the combined flamer / grenade launcher..

Page 21 covers gas, smoke and ammo limits.

Page 22 has an example scenario of a sniper hunt.

Page 23 is about creating your own squads.

Page 24 is the back cover and has stats for british and german infantry squads,  Assault squads and Sniper squads.  It also list the support base stats wich are flamer/grenade, HMG, LMG, Mortar, Grenade launcher and flame thrower.

Here is a ranged combat example.

I have a six man infantry squad shooting at Pzgenerals 8 man  german squad in light cover at medium range.

I have 1 command base worth 2 EP’s at medium range.  4 trooper bases at medium range worth 2 EP’s each.  1 flame thrower worth 3 EP’s at medium range.  My total is 13 EP’s.  I roll 2D10 and average them 4 and 8 = 6 – 1 for soft cover + 1 for the DMF score of the british troops.  I have a total of 6.  Looking at the firearms table 13 EP’s vs. a 6 = suppression / pinning.  Pzgeneral needs to roll a D10 and add his CR.  If the total is less than 4 he is pinned.  If the total is 5 to 8 he is suppressed.  If  his roll is 9+ he is fine and can act normally on his next turn.

The rules are  easy to read and follow.  I think this is a fun little game that should be great for clubs and cons.

The game can be found here. http://www.warrioronline.demon.co.uk/OTWGames/otwindex.htm

Next up are the painted minis.

Comments
  1. Rob A says:

    This is a great review! Thanks for providing some detail on the game. I was just wondering the game has a recommended table size at all? If not do you think it is very much a “close quarters” game?

    Thanks again!

  2. Hi Rob.
    They do not have a recommended table size but I think 4’x4′ or 3’x3′ would work great.

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